Crash Reporting For Godot Engine

Sentry is the first application monitoring tool to directly support Godot, with comprehensive crash reporting and error tracking built for your Godot projects giving you lightweight, powerful Godot debugging.

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Sentry For Godot Developers

Common Godot Issues Solved

GDScript Errors

Detect and analyze unhandled exceptions and errors directly from your GDScript code.

Native Engine Crashes

Capture and resolve hard crashes originating in Godot’s C++ engine code and GDExtensions.

Runtime Logic Errors

Find bugs that break gameplay or cause incorrect behavior without stopping the application. 

Platform and Build-Specific Bugs

Solve frustrating issues that only appear outside the Godot editor, like errors specific to exported Windows, Linux, or macOS builds, or problems caused by subtle differences across platforms. 

Third-Party SDK & Integration Errors

Capture and understand errors originating from third-party integrations with custom tagging and contexts.

FAQs

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