Stefan JandlSoftware EngineerSentry
Cody De ArklandHead of Developer ExperienceSentry
Let’s face it – at some point, your game is going to crash. Or maybe it’ll freeze mid-scene transition or stutter when loading assets. And of course, players will just say, “It’s broken,” with no useful details. Debugging shouldn’t make you want to roll your face on your keyboard.
Join Stefan, a maintainer for our Unity and Godot SDKs at Sentry, as he walks you through how to debug your game built with Unity without digging through endless logs or guessing what went wrong.
In this workshop, you’ll learn how to:
Less time debugging means more time shipping and happier players. Bring your Unity project, your worst bugs, and let’s fix them together.
Here’s a quick look at how Sentry handles your personal information (PII).
×We collect PII about people browsing our website, users of the Sentry service, prospective customers, and people who otherwise interact with us.
What if my PII is included in data sent to Sentry by a Sentry customer (e.g., someone using Sentry to monitor their app)? In this case you have to contact the Sentry customer (e.g., the maker of the app). We do not control the data that is sent to us through the Sentry service for the purposes of application monitoring.
Am I included?We may disclose your PII to the following type of recipients:
You may have the following rights related to your PII:
If you have any questions or concerns about your privacy at Sentry, please email us at compliance@sentry.io.
If you are a California resident, see our Supplemental notice.