Unity Error and Performance Monitoring
Actionable insights to solve Unity errors.
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Unity Error Monitoring with Complete Stack Traces
Performance Monitoring Across Your Game
Fill In The Blanks
See the Full Picture of Any Exception
Structured Logging, With Debouncing
Structured logging captures contextual messages from your game with automatic event debouncing for high-volume output, so a log storm from one bad frame does not drown out the signal. Logs sit alongside the crash they preceded.
Learn more about Logs in Sentry.
Resolve Unity errors with max efficiency, not max effort
- Improve workflow with a full view of releases so you can mark errors as resolved and prioritize live issues.
- Learn in which version a bug first appeared, merge duplicates, and know if things regress in a future release.
- Add commit data to automatically suggest an owner of each Unity error and instantly send deploy emails.
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Built for Real Builds, Not Just Editor Runs
Get real line numbers for C# exceptions in IL2CPP builds, so a production crash points at your actual code instead of a stripped native frame.
Ship beyond PC and mobile: alongside Windows, macOS, Linux, Android, and iOS, the Unity SDK supports PlayStation, Xbox, and Nintendo Switch.
Attach screenshots and the view hierarchy to an error, capture breadcrumbs from Debug.Log and scene changes, and cache events offline until the player reconnects.
FAQs
Sentry now supports suspect commits for Unity applications, which helps you identify which code changes might have caused errors in your game. Once set up, Sentry will:
- Show suspect commits that might have introduced errors
- Link to the specific lines of code in your repository
- Suggest potential assignees based on who authored the suspect commits
For more information on setup, read the docs.
You can get started for free. Pricing depends on the number of monthly events, transactions, and attachments that you send Sentry. For more details, visit our pricing page.
Yes. Alongside Windows, macOS, Linux, Android and iOS, the Sentry Unity SDK supports PlayStation, Xbox and Nintendo Switch, so you can monitor console builds with the same project and workflow as your PC and mobile builds.
Native crashes are captured through the platform SDKs underneath — the Android and iOS SDKs on mobile, and the Native SDK with minidumps on desktop.
Yes. The Unity SDK resolves line numbers for C# exceptions in IL2CPP builds, so a production crash report points at the actual line of C# rather than a stripped native frame.
Sentry can also attach screenshots and the view hierarchy to an error, records breadcrumbs from Debug.Log and scene changes, and caches events offline to send when the player reconnects.
Yes. Sentry Logs lets you send, view, and query structured logs from your application alongside your errors and traces. Because logs sit next to the error and the trace that produced them, you get the granular context — retries, API failures, internal state — that spans and stack traces alone can miss, without switching tools.
Learn more about Logs in Sentry.
Seer is Sentry's AI debugging agent. It reads the full context Sentry already has — the error, its stack trace, the surrounding trace, logs, and profiles — to find the root cause of an issue and propose a fix. Seer can open a pull request with that fix, hand the work to an external coding agent, or review your PRs before they ship.
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