# Godot Crash Reporting For Game Developers

> Sentry is the first application monitoring tool to directly support Godot debugging, with comprehensive crash reporting and error tracking built for your Godot projects.

**URL:** https://sentry.io/for/godot/

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**Documentation:** [https://docs.sentry.io/platforms/godot/](https://docs.sentry.io/platforms/godot/)

## FAQ

**Does Sentry have mobile support for the Godot SDK?**

Yes. The Godot SDK supports Android exports and iOS 15 or later, built on Sentry’s Android and iOS SDKs. See the [Godot docs](https://docs.sentry.io/platforms/godot/) for setup.

**Godot FAQ: Does the Godot SDK support C# errors?**

Yes. Starting with version 2.0.0, the Godot SDK captures errors from your game’s C# code alongside GDScript and engine errors, with scope and traces shared across both. C# error reporting needs the .NET build of Godot 4.5 or later and works on Windows, Linux, macOS, Android, and iOS. See the [C#/.NET docs](https://docs.sentry.io/platforms/godot/dotnet/) to get started.

**Does it work with consoles?**

Sentry has support for native crashes on PlayStation and Nintendo Switch, but GDScript stack traces are not yet supported. Xbox is not yet supported.

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*Source: [sentry.io/for/godot/](https://sentry.io/for/godot/)*
