Sentry for Unreal alerts you to crashes in your games while providing the detailed context you need to fix the issue, ASAP. Normally there’d be a Sentry SDK for you to install, but you don’t need it to capture crashes in your UE4 application. Instead, you’ll install and configure the UE4 Crash Reporter. This is provided out of the box by Epic Games.
The addition of Unreal’s crash report uncovers full visibility into the crash’s full impact. See error details like function name and line number. Capture your game’s crashes at scale without throwing your laptop across the room.
Event trails detail what was happening in the game before a crash occurs. Find and fix these issues before more than a small percentage of your users have smashed their screens in frustration.
Record events even when devices are offline or in airplane mode, then send errors as soon as connection is regained.
Record environment and state details so you can recreate bugs, no matter how your players access and interact with the game.
Use Sentry’s tag distribution graph to isolate and prioritize any error by seeing how often it occurs in context.
Find answers to key questions: How actionable is the error? Can I just ignore it?